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Video Game Design & Development

Tech Stack

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Libraries

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Game Projects

Top-Down Shooter Game

Top down shooter made with the Alien IP. Project was developed by CITM-UPC third year students for final project. Game fully developed with proprietary engine TheOneEngine. 

Tech Stack:

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Alien: Nemesis

Alien: Nemesis

Top-Down Shooter Game

Exercises in Unity Environments created to highlight usage of Game AI. Behaviors featured include Pathfinding, Random Wandering, Flocking, Behavior Bricks, and Camera Frustrum Detection.

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Game AI

Game AI

Proprietary Game Engine

Fully functional Game Engine developed using OpenGL framework, with additional libraries. Supports FBX rendering, texturing, Game Objects management, camera controls as of latest release. Currently under development of Audio, Particle, Animation, & Shader systems. 

Tech Stack:

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VertX  Engine

VertX Engine

Platform Strategy Shooter

Physics Engine was original and created using classroom learnings. Concepts: Drag Force, Projectile Motion, Ballistics, & Gravitational Elements. Playable Release Prototype in 'Info'. 

Tech Stack:

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Worms V2

Worms Replica

2D Platformer

2D Platformer Title created using Box2D physics Library, SDL libraries, and Tiled Map creator. Includes: Enemy Pathfinding, XML Loading, & more necessary elements of todays games. 

Tech Stack:

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Knights Vow

Knights Vow

2D RPG

8 man RPG project, complete with fully operational UI, Combat, Exploration & more. Developed by hand drawn artwork. Expected Launch May 2023. Culminating Year 2 Degree Project.

Tech Stack:

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The ToyBox

The ToyBox

Arcade Game

Game created using Box2D Physics Libraries and SDL Libraries on Microsoft Visual Studio. Created to demonstrate collision physics understanding. Playable Release Prototype in 'Info'. 

Tech Stack:

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Retro Pinball

Retro Pinball

Racing Game

Creating a racing title using Bullet3D collision and aerodynamic forces. OpenGL rendering for shapes present on map and camera angles. 

Tech Stack:

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Snow Car

Snow Car

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