Video Game Design & Development
Tech Stack
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Libraries
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Game Projects
Top-Down Shooter Game
Top down shooter made with the Alien IP. Project was developed by CITM-UPC third year students for final project. Game fully developed with proprietary engine TheOneEngine.
Tech Stack:
Alien: Nemesis
Alien: Nemesis
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Top-Down Shooter Game
Exercises in Unity Environments created to highlight usage of Game AI. Behaviors featured include Pathfinding, Random Wandering, Flocking, Behavior Bricks, and Camera Frustrum Detection.
Tech Stack:
Game AI
Game AI
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Proprietary Game Engine
Fully functional Game Engine developed using OpenGL framework, with additional libraries. Supports FBX rendering, texturing, Game Objects management, camera controls as of latest release. Currently under development of Audio, Particle, Animation, & Shader systems.
Tech Stack:
VertX Engine
VertX Engine
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Platform Strategy Shooter
Physics Engine was original and created using classroom learnings. Concepts: Drag Force, Projectile Motion, Ballistics, & Gravitational Elements. Playable Release Prototype in 'Info'.
Tech Stack:
Worms V2
Worms Replica
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2D Platformer
2D Platformer Title created using Box2D physics Library, SDL libraries, and Tiled Map creator. Includes: Enemy Pathfinding, XML Loading, & more necessary elements of todays games.
Tech Stack:
Knights Vow
Knights Vow
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2D RPG
8 man RPG project, complete with fully operational UI, Combat, Exploration & more. Developed by hand drawn artwork. Expected Launch May 2023. Culminating Year 2 Degree Project.
Tech Stack:
The ToyBox
The ToyBox
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Arcade Game
Game created using Box2D Physics Libraries and SDL Libraries on Microsoft Visual Studio. Created to demonstrate collision physics understanding. Playable Release Prototype in 'Info'.
Tech Stack:
Retro Pinball
Retro Pinball
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Racing Game
Creating a racing title using Bullet3D collision and aerodynamic forces. OpenGL rendering for shapes present on map and camera angles.
Tech Stack:
Snow Car
Snow Car
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