Snow Car
Independent Racer Title
Simple 3D racing car game created for Physics II subject at CITM-UPC university. The goal of the game is to pick up all the different checkpoint before time runs up. Game created using Open-GL, C++ Programming, & Bullet 3dDPhysics.
Team
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Arnau Jiménez Gallego - CODE
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Adrià Pons Mensa - CODE & ART
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Rylan Graham - CODE
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Joel Chaves Moreno - CODE
Project Duration
30 hours
Project Softwares
Work Abstract
Snow Car is a Racer game title created to mirror the typical racing game title genre. Game was created using Bullet 3D physics system, incorporating C++ SDL programming, and Open GL video. The game was created as a way to both create a fun, intuitive, and clean game, while also practically applying coding principles that we learned in our Physics II course at CITM UPC. The game was created by a 4 man team, who split work in UI, Programming, & Testing.
Experience Gained
Bullet 3D Physics
Open GL for Gaming
Usage of Bullet 3D physics system in-game. Had to learn to apply colliders, manage colliders, and make sure physics system was solid. Additionally, incorporated logic system for debug, which enabled visual colliders. Quite similar to Box2D system, however need to think about one more axis.
First usage of Open GL system in-game. Had to learn to create environment, manage camera position, create car using Open GL shapes, mess around with shapes to create a track, and incorporate checkpoint programming with 3D models.