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Spirited Away
3D Environment

Created with softwares

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 Development Stages
Outlined

An rundown of the projects creation process, complete with evidence, descriptions, and visual aid. Please feel free to follow along, as you are guided through the creation journey. 

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Step 1

PureRef MoodBoard & Idea Generation

Find images and film references to model 3D scene after. For this project I chose the main hotel building, and the small steamboat to remodel. I also decided on a principle color palette for the project. 

Software:

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Step 2

Maya & Blender FBX Model Creation. 

Inorganic Models

Building/Bridge/Lantern designs were created using Maya software for FBX assets.

All assets had material complete with base texture maps, metal maps, roughness maps, and more. Shown is the bridge model, this was later combined with unity spotlight shaders to make the scene pop.

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Organic Models

Grass & Tree Models were created using Blender software for FBX assets.

Grass & Tree assets were completed with vertex painting (as shown in red to black painting on grass blades). This was to enable to simulation of wind effects within the environemnt. 

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Step 3

FBX Placement in Unity, Terrain Creation

Find images and film references to model 3D scene after. For this project I chose the main hotel building, and the small steamboat to remodel. I also decided on a principle color palette for the project. 

Software:

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Step 3

Zbrush Re-topology, Texture, and Adobe Substance Painter 

Find images and film references to model 3D scene after. For this project I chose the main hotel building, and the small steamboat to remodel. I also decided on a principle color palette for the project. 

Software:

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Step 5

Shader Creation & other features

Find images and film references to model 3D scene after. For this project I chose the main hotel building, and the small steamboat to remodel. I also decided on a principle color palette for the project. 

Software:

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Final Result

Project Status

Project has finished development with Unity File & Assets Available Here:

Below is the Github Repository where I am pushing my progress:

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