Spirited Away
3D Environment
Created with softwares
Development Stages
Outlined
An rundown of the projects creation process, complete with evidence, descriptions, and visual aid. Please feel free to follow along, as you are guided through the creation journey.
Step 1
PureRef MoodBoard & Idea Generation
Find images and film references to model 3D scene after. For this project I chose the main hotel building, and the small steamboat to remodel. I also decided on a principle color palette for the project.
Software:
Step 2
Maya & Blender FBX Model Creation.
Inorganic Models
Building/Bridge/Lantern designs were created using Maya software for FBX assets.
All assets had material complete with base texture maps, metal maps, roughness maps, and more. Shown is the bridge model, this was later combined with unity spotlight shaders to make the scene pop.
Organic Models
Grass & Tree Models were created using Blender software for FBX assets.
Grass & Tree assets were completed with vertex painting (as shown in red to black painting on grass blades). This was to enable to simulation of wind effects within the environemnt.
Step 3
FBX Placement in Unity, Terrain Creation
Find images and film references to model 3D scene after. For this project I chose the main hotel building, and the small steamboat to remodel. I also decided on a principle color palette for the project.
Software:
Step 3
Zbrush Re-topology, Texture, and Adobe Substance Painter
Find images and film references to model 3D scene after. For this project I chose the main hotel building, and the small steamboat to remodel. I also decided on a principle color palette for the project.
Software:
Step 5
Shader Creation & other features
Find images and film references to model 3D scene after. For this project I chose the main hotel building, and the small steamboat to remodel. I also decided on a principle color palette for the project.
Software: